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Cubical World app for iPhone and iPad


4.2 ( 32 ratings )
Games Action
Developer: Pablo Andres Estrada
Free
Current version: 1.2, last update: 6 years ago
First release : 19 Aug 2017
App size: 24.7 Mb

Glide around corners, dodge bullets, and avoid red walls of death as you navigate your way to the next level, taking your cube to new worlds. Pablo Estrada and Dylan Baker bring you Cubical World.

In Cubical World, embark into a challenge to overcome worlds filled with levels. Each level is packed with obstacles and enemies for a player to overcome. Levels sometimes resemble a maze, with pitfalls along the way, until the player reaches the portal, which will lead him to the next level.

Every completion of a level grants the player cube essence, which the player can then use in exchange for textures, or "Cubes." These purchases can be made in the My Cube menu, accessed through the main menu, where you can purchase textures by using cube essence, cube experience, achievements, and real currency (in-app purchases). Achievements can be accessed once you are in the My Cube menu by clicking on the button with a star.

Cube experience is a combination of all the high scores of all the levels. It is gained by completing levels in the least amount of time possible, and it proves to be extremely useful due to its utility when purchasing Cubes and unlocking worlds. Unlocking worlds two and three each require a different amount of cube experience. More worlds will be added in the future.

During each level, a player can pause the level as he desires. When the player has paused the level, they can select to unpause, return to the main screen, the level selection menu, or they can retry the level. Once a player retries the level, he returns to the initial position and the score is reset. The score represents the cube essence that will be gained, and it is graphically displayed by a vial located in the top-left corner of the screen.

Each world has different features. For instance, the first world will have barriers, enemy blocks, and shooters. The second world will have an additional obstacle, speed blocks. The third world will have buttons and doors. Every level is different and difficulty increments proportionally to the level number.